{"id":1006,"date":"2020-09-23T16:47:00","date_gmt":"2020-09-23T16:47:00","guid":{"rendered":"https:\/\/stage.wabbit-translations.it\/uncategorized\/localizzazione-italiana-di-tell-me-why\/"},"modified":"2021-12-16T15:18:25","modified_gmt":"2021-12-16T15:18:25","slug":"italian-localization-tell-me-why","status":"publish","type":"post","link":"https:\/\/www.wabbit-translations.com\/en\/italian-localization-tell-me-why\/","title":{"rendered":"Our work on the localisation of Tell Me Why, the new game by Dontnod"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">10 September saw the release of the third and last chapter of Tell Me Why, Dontnod\u2019s new graphic adventure game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Wabbit team was responsible for the Italian localisation and we have decided to share our experience of working on the first high-budget game with a transexual main character.<\/p>\n\n\n\n<!--more-->\n\n\n\n<h4 class=\"wp-block-heading\">The interesting features of the game<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Tell Me Why recounts the story of Alyson and Tyler Ronan, two twins in their twenties who reunite ten years after their mother\u2019s death.<br>The twins gradually rediscover the special bond that binds them and allows them to relive memories and communicate telepathically.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game is set in the fictitional Delos Crossing, a sleepy little town in Alaska where everyone knows everyone. This seemingly peaceful place guards the painful memory of the mysterious death of Mary-Ann, the twins\u2019 mother.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game is set in the fictitional Delos Crossing, a sleepy little town in Alaska where everyone knows everyone. This seemingly peaceful place guards the painful memory of the mysterious death of Mary-Ann, the twins\u2019 mother. The game has many interesting features: for example, it is set in rural Alaska, a region inhabited by many indigenous communities. Dontnod has therefore ensured that the Tlingit Indigenous people have been accurately potrayed, following advice from the Huna Heritage Foundation in Juneau, Alaska.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Members of this association have helped to create a realistic and responsible representation of these elements.<br>Thanks to their guidance, various aspects of the game were refined, including ambient sounds, the pronunciation of the Tlingit language and correct spelling of words. They also provided information on cultural elements, such as funeral rites. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the game, objects, wall paintings and drawings related to this culture were commissioned to Tlingit craftsmen from Huna.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Moreover, as we mentioned earlier, the game is the first high-budget game to star a transexual man, Tyler.<br>Trans, non-binary and gender nonconforming members of the DONTNOD team worked on Tyler\u2019s character development, contributing to character design, dialogues, the story and many other aspects.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To ensure that Tyler\u2019s character would appeal to a wide and diverse audience of transgender people, the Tell Me Why team worked closely with two transgender members of staff at GLAAD, a non-profit LGBTQ activist organisation devoted to spreading the community\u2019s stories through digital and print media and entertainment in order to accelerate the acceptance process.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To ensure that Tyler\u2019s character would appeal to a wide and diverse audience of transgender people, the Tell Me Why team worked closely with two transgender members of staff at GLAAD, a non-profit LGBTQ activist organisation devoted to spreading the community\u2019s stories through digital and print media and entertainment in order to accelerate the acceptance process.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Additionally, August Black, the voice actor for Tyler, made special contributions to the dialogues in Tell Me Why. During the recording sessions, August changed the script whenever he felt that a line or a particular moment did not do justice to Tyler\u2019s story, becoming an integral part of the creative process. August\u2019s personal experiences inspired key moments and lines.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dontnod has therefore managed to create an adventure that defies stereotypes by creating deeply human characters and, in doing so, making an important step forward in terms of the representation of transgender people and the exploration of feelings and consciousness in general.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">The Italian localisation of Tell Me Why<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Translating a project of this nature posed significant challenges for our translators Laura and Livia, who discussed their work on the localisation of Tell Me Why.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tell Me Why is unusual because the story develops \u201cin reverse\u201d&nbsp; From the players\u2019 point of view, the twins\u2019 story begins in the present day, when the two characters reunite as adults in Delos Crossing to arrange the sale of their childhood home. This naturally leads to many \u201cunspoken\u201d elements within the game, such as comments or references to past events that the twins do not need to explain (since they have helped to shape their childhood and identity).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The player, however, only discovers them through dialogues between the game\u2019s characters. This situation is further complicated by the fact that, in the course of the episodes, the two main characters (along with the player) will realise that their memories do not always correspond to how events actually unfolded.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Likewise, the translators gradually discovered the story as they proceeded with the project. Consequently, references to past events or flashbacks that were initially unclear were translated in the most vague and neutral way possible. Only at a later stage, as the story progressed and thanks to discussions with the developers, was it possible to review the translations to check their accuracy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For example, the characters in the \u201cBook of Goblins\u201d are based on real characters that the twins meet: at a certain point the player has to match them with the real people to progress in the story, but this is not immediately clear at the start.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cIn English the animals are attributed a gender \u2013 he or she \u2013, but we decided not to do this in Italian,\u201d explains Laura. \u201cWhile in English animal names do not change according to gender, which is indicated by the pronoun, in Italian we would have had to invert noun genders in an unnatural way, which we preferred to avoid for stylistic reasons.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As discussed, considerable attention has been paid to the characters\u2019 personality and psychological development: Alyson, for example, suffers from anxiety attacks and low self-esteem and it was therefore interesting to adapt some of her lines that include references to psychology and self-affirmation theory.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Example: \u201c<em>This will pass. I\u2019m a great person. My feelings are valid.<\/em>\u201c<br>\u201c<em>Tutto questo passer\u00e0. Sono un\u2019ottima persona. I miei sentimenti sono legittimi.<\/em>\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Example: \u201c<em>Well, you\u2019ll be welcome on my ship. The Nauti Buoy<\/em>.\u201d<br>\u201c<em>Beh, sarete i benvenuti sulla mia barca. Il Trans-atlantico.<\/em>\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cBefore I risked this line, I made sure that Tyler\u2019s character was comfortable talking about his gender identity, because in English the term \u2018trans\u2019 is not made explicit, but I needed it to create yet another bad joke to annoy Alyson,\u201d says Laura.<br>\u201cThis scene appears at the beginning of the story and we still didn\u2019t know much about the characters and their feelings, so in this case having a dialogue with the developers was very important.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the game, Tyler\u2019s birth name is never mentioned \u2013 only the name Ollie appears, which is the first name Tyler chose for himself. However, in Italian it was not always possible to address Ollie neutrally in the childhood flashbacks.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What strategies were used for the flashback narrative moments? <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cIt was a very difficult job, since in Italian there is no neuter and we generally address people as male or female&#8230; alas, this is our language!<br>This is not an issue in English and it was enough to turn \u201cgirls\u201d into \u201ckids\u201d or something similar when talking about the two twins as children and to change the various instances of \u201cher\u201d to \u201ctheir\u201d.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For the Italian version, a much more complex gender neutralization process was required. We came up with all sorts of tricks to prevent his birth name from appearing in the various police reports (\u2018Ollie Ronan\u2019 became [Name of the minor]),\u201d Livia explains.<br>In the pursuit of neutral language for the twins\u2019 childhood experiences, the translators reflected on how dialects offer ways to overcome the limits of standard Italian thanks to certain typical neutral expressions, such as \u201ccriatura\u201d for kid\u00e0 (a word that refers to both genders in the Neapolitan dialect). Obviously these solutions cannot be used for ethical reasons, but this made for an interesting discussion!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The NPCs were painstakingly created and we had to carefully adapt the distinctly American cultural references so they would be immediately understandable to an Italian-speaking player. English is more neutral and concise than Italian and subtitles cannot be excessively long since this risks overwhelming the player and distracting them from the next lines\/game experience.&nbsp;<br>For example: an NPC talks about their son who has just started university, but who does not appear in the game: \u201cHe needs the extra energy. He wants to letter in wrestling, and oh boy, is he working hard.\u201c \u00e0\u201c Ha bisogno di energia. Punta a eccellere nel wrestling a scuola, e accidenti se si sta impegnando.\u201d (The translation avoids the North America-specific term \u2018letter\u2019 by using the Italian word for \u2018excel\u2019).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The concept of a <a href=\"https:\/\/it.wikipedia.org\/wiki\/Letterman_(sport)\">letterman<\/a> is unknown in Italy and has no equivalent, but unfortunately you can\u2019t add a footnote!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Have you played Tell Me Why in Italian or other languages? Let us know what you think by sending us a message or leaving a comment on our <a href=\"https:\/\/www.linkedin.com\/company\/11061198\/admin\/\">social media<\/a>!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>10 September saw the release of the third and last chapter of Tell Me Why, Dontnod\u2019s new graphic adventure game. The Wabbit team was responsible for the Italian localisation and we have decided to share our experience of working on the first high-budget game with a transexual main character.<\/p>\n","protected":false},"author":1,"featured_media":803,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"categories":[14],"tags":[],"class_list":["post-1006","post","type-post","status-publish","format-standard","has-post-thumbnail","category-news","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Our work on the localisation of Tell Me Why the game | Wabbit Translations<\/title>\n<meta name=\"description\" content=\"We 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